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Alternative Indices of Performance: An Exploration of Eye Gaze Metrics in a Visual Puzzle Task

机译:性能的替代指标:视觉难题任务中的视线指标探索

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摘要

Of interest to the U.S. Air Force is the ability to develop and characterize the level of workload that operators are under at any given point. When an operator\u27s cognitive resources exceed demands, a \u27red line\u27 of performance may be crossed after which performance breaks down. What is needed is an estimate of operator state; a \u27dipstick\u27 for the operator in order to assess the level of \u27resources\u27 available, in order to avoid performance problems. Traditional approaches use secondary tasks (e.g., mental arithmetic) or secondary physiological measures (e.g., heart rate variability) for state assessment. However, the current work was motivated by dynamic systems theory which indicates that there are meaningful patterns of variability in \u27primary\u27 behaviors (e.g., required activities) which might provide a measure of operator state. The present work uses eye gaze as a primary measure in a visual puzzle task. The link between eye gaze and attention is generally accepted as is the link between attention and performance outcomes. The goal of Experiment 1 was to determine if performance changes in a visual puzzle task were reflected in eye gaze, as measured in multiple ways: conventional (e.g., average fixation length) and dynamic (e.g., Beta values, measures derived from a recurrence matrix). These relationships were explored in relation to task difficulty, practice, as well as spare capacity. The results of Experiment 1 suggest that there are impacts of task demands on gaze patterns, for both conventional and dynamic gaze metrics. There were also significant of practice on eye gaze patterns in Experiment 1 that could be interpreted as learning or strategy shifts. The impact of learning on eye gaze was explored in a follow up experiment. The results of Experiment 2 show a significant improvement in performance in the task accompanied by change in gaze patterns when repeating the same puzzle; and that the dynamic measure of diagonal recurrence was systematically related to this performance change. This suggests that non-conventional measures of dynamic structure provide additional, complimentary information about operator state.
机译:美国空军感兴趣的是能够开发和确定操作员在任何给定时间点承受的工作量水平的能力。当操作员的认知资源超出需求时,可能会越过绩效线,之后性能就会下降。需要的是对操作员状态的估计;为操作员准备的\ d27dipstick \ u27,以评估可用的\ u27resources \ u27的级别,以避免性能问题。传统方法使用次要任务(例如,心理算术)或次要生理测量(例如,心率变异性)进行状态评估。但是,当前的工作是受动态系统理论的驱使的,该理论表明\ u27主要\ u27行为(例如,必需的活动)中存在有意义的可变性模式,这些行为可能提供了操作员状态的度量。本工作将视线作为视觉难题任务中的主要措施。注视与注意力之间的联系通常被接受,注意力与绩效结果之间的联系也被普遍接受。实验1的目标是确定视觉拼图任务的性能变化是否反映在视线中,可以通过多种方式进行测量:常规(例如,平均注视长度)和动态(例如,Beta值,从递归矩阵得出的测量值) )。探讨了与任务难度,练习和剩余能力有关的这些关系。实验1的结果表明,对于常规和动态注视指标,任务需求都会对注视模式产生影响。在实验1中,关于视线模式的实践也很重要,可以解释为学习或策略转变。在后续实验中探讨了学习对视线的影响。实验2的结果表明,在重复相同的拼图游戏时,伴随着注视模式的变化,任务的性能得到了显着提高。并且对角线递归的动态测量系统地与此性能变化相关。这表明动态结构的非常规度量可提供有关操作员状态的其他补充信息。

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    Russell, Sheldon M.;

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